More Info:
https://ry3yr.github.io/OSTR/release/other/Computerstuff/Commands/rendercodetxt.html?filetext=/OSTR/release/other/Computerstuff/Commands/blenderscripts.txt 
• https://alceawis.de/mmdvrmresources.html 
• https://alcea-wisteria.de/blog/2024/08/mmmd-vrm-vroid-mikumikudance-resources
___________________________________
f.ls/blenderplaylist
https://mobile.twitter.com/calabriapsg/status/1518725290234634241
https://web.archive.org/web/20220428032853/https://mobile.twitter.com/calabriapsg/status/1518725290234634241
___________________________________
•Model-progs •program-specific
------------------------------
<=> Own model Online Render: https://ry3yr.github.io/SampleWebMMD-master.zip 
-------YT PL  https://m.youtube.com/watch?v=JIo37FOkh1A&list=PLBva3abEZvyT-_ajETBGeOCGBA_AFBT5Z&index=2&pp=iAQB ------------



2024/12/23
So turns out #mmd / #mikumikudance is faaar superior to #vrm #vroid:
|
• #keyshapes / #blendshapes
• #bone morph #blendshapes (bs that need bones) (ry3yr.github.io/SampleWebMMD/unsupported-facial-features.gif)
• #texture #morphs ( https://github.com/Ry3yr/SampleWebMMD/tree/main/pmx/pronama/pl_katrielle_blendshapes_new )
|
Of all of these #vroid can only do the first.
And while you can easily convert vonemorpohs to vertex morphs in pmxe, tdexture morphs will not. work. on vroid.
|
My #webrenderer funnily enough shares all those weaknesses,
but you can create fake texture morphs, move materials and reorder em via vertexmorph to make em appeaer.
|
If going #pmx2vrm that is lost.
|
Guess vroid is a poor format.
#glb with extras.
Peh !



Avatar maker (with autorig):
* vkatsu https://store.steampowered.com/app/856620/V__VKatsu/
=> https://archive.org/details/v-katsu 
   https://m.youtube.com/watch?v=zysHfY7fcT0
EngTranslation https://m.youtube.com/watch?v=3WlHJG9f938 https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbEJLNE52Q2dCX013VXRVQ1hPbVBleUNRTENSZ3xBQ3Jtc0trVjJTak43UV9Fdm9JWTlRRWs3WnhWbEV4Mno4Qno5MWxPMURqYmtScXFMM0hrTkpobmhnQWZJY0VoZHVndlZZX2FfOWgtYkROQmRYWGM0TnhuY05ObUtTUE5UWUZqcGJodDBITXB4UTd6UUJqWUYzNA&q=https%3A%2F%2Fdrive.google.com%2Fuc%3Fexport%3Ddownload%26id%3D1sw0lScmUytQ3LuOByaeduYEZUFg6BRox&v=3WlHJG9f938
|
* Vroid Studio https://download.vroid.com/dist/UerB0SEmep/VRoidStudio-v1.29.1-win.exe


Modelling software (free):
https://archive.org/details/xismo225a
https://utaforum.net/threads/what-soft-you-guys-for-make-mmd-model.18439/


VRM-Viewer (vroid)
https://moka-rin.moe/vrm-viewer/

PMX2VRM (offline windows/macos)
https://vtuber.itch.io/dssconverter/download/eyJpZCI6MTIxNDc3MiwiZXhwaXJlcyI6MTcyMTIxNDA3OH0%3d.Cm7go3zk4ED4yV%2b2%2fc0R1Yu6pkg%3d

Convert fbx to xnlara(via noesis) 
https://www.deviantart.com/otherspectre/art/Tutorial-FBX-to-XPS-876764163 
https://drive.google.com/file/d/1SvInS-hz618_mc7gLRDJMzSJPXHyNozH/view?usp=drivesdk
•Noesis: http://www.richwhitehouse.com/filemirror/noesisv444.zip
Script: https://xnalara.org/viewtopic.php?t=1139 https://www.sendspace.com/file/7vxohh
        https://github.com/johnzero7/XNALaraMesh/archive/refs/heads/master.zip
XNLARA: https://mediafire.com/file/7v70rat3sz1ymzh/XNLARA_XPS_11.8.zip/file
  (Win11: <=> https://www.deviantart.com/users/outgoing?http://www.microsoft.com/en-us/download/details.aspx?id=21 https://www.deviantart.com/xnalaraitalia/journal/XNALara-XPS-and-Windows-10-550459543 )


Meshroom 3D - Open Source 3d reconstruction
https://m.youtube.com/watch?v=v_O6tYKQEBA&feature=emb_title

SketchupTutorial http://www.martinrinehart.com/models/tutorial/index.html

Physical to 3d
https://www.autodesk.com/products/recap

3d Photogammetry 
https://m.youtube.com/watch?v=QANxO69y6r4 
https://3d.itmaster-soft.com/en/blog/3d-model-from-photos
https://all3dp.com/2/3d-print-from-photo-how-to-do-it/


gbatemp.net/threads/using-roblox-studio-to-make-mario-kart-8-deluxe-custom-tracks.613033/

I've been using Blender 2.9 for a while but I actually prefer 2.79.
 I guess I'm just used to it. https://twitter.com/NickWestDev/status/1537053421471137795

The standard procedure is making a sculpt, and then doing a retopology, 
this does not make it "faster", but it gives you a better result https://mobile.twitter.com/ultim8nik/status/1520202458626146306

https://blenderartists.org/t/anime-character-modeling-complete-workflow/601081/2

https://www.engineersrule.com/3d-sketching-what-design-engineers-need-to-know/



=================
=== Modelprogs ===


WebTools
• Vectary (Online)
•TinkerCAD(Online) tinkercad.com
•Monstr Mash! (2D image to 3D) https://monstermash.zone

•MarvelousDesigner (Win10)
https://www.marvelousdesigner.com/product/download https://www.instagram.com/p/CdUqdWbKeoD/
•Marmoset\Hexels 
https://marmoset.co/hexels/#dlhexels
•Metasequoia (Win\Mac)
http://metaseq.net/en/
en.m.wikipedia.org/wiki/Metasequoia_(software)
https://www.metaseq.net/metaseq/metaseq316.zip
•Shaper3d (Win10&DX11\Mac\iOS)
•Sketchup (Windows)
•Morphi (Win/iOS)
https://www.morphiapp.com/
•Gravity Sketch (Win\iOS)
gravitysketch.com ( youtube.com/watch?v=rvHLH91CGq4 )
https://store.steampowered.com/app/551370/Gravity_Sketch/
•Windows Paint 3d:
Older versions of Windows 7, 8, and 8.1 cannot run the app.
https://en.softonic.com/download/microsoft-paint-3d/windows/post-download
https://artradarjournal.com/2022/01/08/can-you-use-paint-3d-on-windows-7/
•Blender (Win)
download.blender.org/release/Blender2.80
•Meshmixer (Autodesk) (Win)


m.apkpure.com/de/qlone-3d-scanner/com.eyecue.qlone (scan irl object)
m.apkpure.com/sdf-3d/com.ascon.subdivformer
all3dp.com/2/3d-design-app-3d-modeling-ipad-android
m.apkpure.com/de/3dc-io-—-3d-modeling/com.tdcp.threedc
|
D3D Sculptor (Android) 
https://play.google.com/store/apps/details?id=com.naticis.d3D
•Sculpt+ (Android)
m.apkpure.com/sculpt/com.Endvoid.SculptPlus/variant/0.5.1a3-APK
☑Prisma3D (Android) (Need2RenderB4 m.youtube.com/watch?v=QZsg0bO5H9M )
m.youtube.com/watch?v=s5k9waMAtdQ&t=295
https://m.youtube.com/watch?v=zIAPIVVuDl0
•App3DModelling (Android)
apkpure.com/3d-modeling-app-sculpt-draw/com.inforcegames.app3dmodelling/variant/1.12.8-XAPK
aHR0cHM6Ly9kbGFuZHJvaWQuY29tLzNkLW1vZGVsaW5nLWFwcC1zY3VscHQtZHJhdy1hcGsvZG93bmxvYWQv
☑Nomad Sculpt
aHR0cHM6Ly9tb2R5b2xvLmNvbS9ub21hZC1zY3VscHQuaHRtbA==

VRoid
* https://vroid.com/en/studio (Windows)
https://download.vroid.com/dist/8bQaMVAPNV/VRoidStudio-v1.7.0-win.exe
* net.pixiv.vroid.android (Android)
https://m.apkpure.com/de/vroid-mobile/net.pixiv.vroid.android
•"If you change the extension from .vrm to .glb and open in Windows Paint 3D, you can then export it to FBX and import to #Blender." 
https://mobile.twitter.com/calabriapsg/status/1520416225930752003 https://blender.stackexchange.com/questions/116500/can-i-import-a-vrm-model/207539#207539
=> Import *.vrm to Blender via script: https://github.com/saturday06/VRM_Addon_for_Blender/releases
- https://github.com/vrm-c/UniVRM/releases
=> Online2fbx https://products.aspose.app/3d/conversion/gltf-to-fbx
-- VMX to PMX 
https://bowlroll.net/file/191067 learnmmd.com/http:/learnmmd.com/convert-vroid-studio-to-mmd-with-one-click/
https://pan.baidu.com/s/1kngUeLuRPgqfXaAYBVFrGA (pass: 2yuu) https://www.jianshu.com/p/8a4a5993d89f
https://github.com/absolute-quantum/cats-blender-plugin

MMD
https://www.deviantart.com/inochi-pm/art/PmxEditor-vr-0254f-English-Version-v2-0-766313588

=================
=== Rendermodel ===

View *.glb (or renamed to it *vrm) files online:
https://gltf-viewer.donmccurdy.com

Windows:
Blender

Android
play.google.com/store/apps/details?id=com.transformandlighting.emb3d
net.t_denrai.mmdagent (mikumikudance-3d-model).apk


===================
== Rippingmodels ===

Decrypt unity 3d files from mobile apps/games 
https://zenhax.com/viewtopic.php?f=4&t=14640

=====================
=== programspecific ===


~~~~~~~~~~~~
~~ Blender ~~
Pluginlist: https://github.com/agmmnn/awesome-blender
--------

Freebird 
(basic modelling for blender) 
https://freebirdxr.com/
 https://m.youtube.com/watch?v=CsdqCNq7QKM&feature=youtu.be

Quick #retopology via "Inatant Meshes" tool
https://github.com/wjakob/instant-meshes https://m.youtube.com/watch?v=bsRuRivuz8M

-BlenderShortcuts-

[Ctrl] + j = Join objects
[Ctrl] [+/-] = Zoom in /out
s = Scale (use x,y,z then to change axis)
r = rotate (use x,y,z then to change axis)
g = translate
https://www.republicworld.com/technology-news/apps/blender-shortcut-keys-list-of-all-the-blender-commands-that-come-handy.html


MiddleMouse + Alt = Rotate (can emulate third mouse in input, for "Alt" instead)
Middle Mouse + Ctrl = Pan
ScrollWheelUP/Down = Zoom

ctrl + numpad minus (difference boolean)
ctrl + numpad plus (union boolean) 
rdops-manual.readthedocs.io/en/latest/boolean/
https://www.youtube.com/watch?v=Mc4iyztAoPw&t=95s


AutoRemesher
Standalone #retopology / #remesh tool (& Blender Plugin)
https://github.com/huxingyi/autoremesher/releases/tag/unstable 
https://github.com/Nicolas-Constanty/AutoRemesher-Blender/releases

iPad Sidecar
Worth noting that this was brought up over on devtalk and shot down there as well. It's not a 'magic solution' despite what apple's marketing department would have you believe. Blender has very limited gesture support https://blender.community/c/rightclickselect/K0dbbc/?sorting=hot

Import *.glb/*.gltf files:
https://github.com/ksons/gltf-blender-importer/releases



======MIkuMiku==========
~~~~~~~MikuMiku~~~~~~~~~~
~~ MMD \ MikuMikuDance ~~
PMX Export options:
=> Noesis via pluign ( https://www.deviantart.com/minmode/art/Update-1-6-Noesis-PMX-VMD-export-809252773 )
=> Metasequoia (direct export to pmd, then use PMXE / PMXEditor to export from pmd to pmx)
=> Blender with mmdtools /(cats in blender 2.76)
=> Convert to XNLara (Use Noesis & https://xnalara.org/viewtopic.php?t=1139)  => Use https://www.deviantart.com/mariokart64n/art/Xnalara-to-MMD-Converter-789330400
PMXE (w.BatchNameEditor): https://archive.org/details/pmx-editor-english-v.20
---------------
All-Guide/Overview: https://alceawis.de/mmdvrmresources.html



pmx2vrm via unity, mmd4mecanim and univrm
1.) have your pmx model in a seperate folder WITH textures.
2.) open it in pmxEditor
(Optional for better result:
a) open Transform view b) Edit -> Vpd -> load -> t-pose.vpd -> SAVE model
3.) remove exess pmx
( if not done already: drag and drop:
UniVRM unitypackage (0.5.3 here)
and
MMD4Mecanim
into unity if not already done
(press "import" here. I already did, so)
4.) drag and drop the prepped pmx model folder into unity view: (must be in its own folder so textures will load properly !)
5.) Open pmx (executable) check all three checkboxes right view -> Agree -> process
6.) drag new fbx into left hierach.
7.) On right pane: "Select" -> "Humanoid" -> "apply"
8.) select topmost of the model then VRM -> Uni-VRM... -> Export Humanoid
9.) you MUST fill author, version, etc, so "export" becomes available:
10.) Press export and export it.
Addendum:
Open model in Blendshape Clip editor to reapply blendshapesto vrm
DONE ! (if the arms are a bit iffy, make sure you set em horizontally in pmxe, maybe without vpd):
(they should be horizontal, so unity can make good use of the orientation and map em properly!)
Alt:
* dssc: https://vtuber.itch.io/dssconverter
* pmx2vrm: https://github.com/hobosore/PMX2VRMConverterEXE/blob/master/PMX2VRMConverter.zip


Ok. How to "convert" bone morphs to regular morphs: 
1. have a model with bones and save it as "non bone" version: This one has "0" bones. 
2. The same one, but WITH bones: (you can remove the bones by selecting "b" and then "delete" on the keyboa -> now just save-as new (boneless-default.pmx) Take special note: the models MUST be exactly the same size. So don't apply any modifiers on save 
3. Now for the fun part. We open the "bone" model and apply a transform via "Transform view": F.e. open the mouth Add as bone morph (2. is the bone morph btw.) 
4. Orr. maybe not. You should rather: File (F) - save (just confirm the threshold etc.9 Now close the pmx editor and reopne the new pmx so we can see it. 
Lets remove those bones also remove the existing morphs in the "new expression morph" pmx Save it. Ok. and now. Open the "base" boneless-defaul.pmx 
5. you can delete excess morphs (or all if you are starting from 0) 
6. now. right click and add a new morph: 
7. now in the "Morph Editor window" select Edit (E) and OPEN 
8. Open the "mouth_open.pmx" (or whatever you made) 
9. Append. 10. close the morph editor and you now have a new morph in the view. Let's test it via [T]ransform view: 
And thats it. 
1. have bone model and make it boneless. 
2. apply the bones from the base bone model into a bose and save as new naked, but deformed model. 
3. reapply into boneless model in the morph view. done. 
Now I can create any facial #blendshapes in #mmd / #pmxe easily.
no need for #blender or extra tools !!
https://ibb.co/1X7cLvt
https://i.ibb.co/C9mLz13/Screenshot-2024-12-08-08-25-38.jpg
https://www.youtube.com/watch?v=If6KQASKFV4&feature=youtu.be



Use AccuRig and https://ry3yr.github.io/FBXtoVRM_EXPORT200k.zip#https://pastebin.com/raw/UH60xJ8n##https://booth.pm/ja/items/4656387
 to quickrig vrm - pmx from nostate OFFLINE 
https://pastebin.com/UH60xJ8n



Proportional editing (for face blendshape sculpting)
Yes there is. It's just rather buried in the options. In the larger window of the editor where you can see your model go to View (V) -> Object Management (O) F2. In this new pop-up window go to the drop-down menu at the bottom. It's usually on Complex - Move. You want to change this to Move Tensile. There are two other versions of Move Tensile below it labeled A and B but I don't know what those do differently. https://www.reddit.com/r/mikumikudance/comments/zuto9i/equivalent_to_proportional_editing_in_pmx_editor/ https://learnmmd.com/Make-Your-First-Model-Using-Blender-by-Mae-Blythe/Make-a-Model-Part-21/index.html


(PMXE) Seems like even #MATERIALS can be weighted ...
causing em to go astray in motion.
Initialize em via EDIT -> WEIGHT -> Initialize Selection (J).
Then add bones, weight paint to the material and parent to where to keep it (in this case: the neck bone, cause it was the eyes)


Merge all meshes of model into one (no more parts)(Blender)
1.) Select all of the model
2.) [Alt] + P KEEP transforms
3.) [Ctrl] + J => merges all meshes into one
https://www.reddit.com/r/blender/comments/y8vjzu/help_how_can_i_join_all_of_these_objects_into_one/


Reduce VROID -> VRM Blendshapes
 When exporting as VRM theres a Blendshape's tab that allows you to not include blendshapes that aren't being used. This brought my own personal avatar from 113mb down to 38mb since I excluded the 52 arKit blendshapes at that time. https://www.reddit.com/r/vtubertech/comments/soalh1/vrm_avatar_too_big_291mb_and_it_needs_to_be_100mb/



Reduce #polygon / #vertex count before converting #pmx to #vrm
(PMXView) -> Vertex (V) -> Join Vertex (N)
https://ibb.co/FXJ5mxf
https://i.ibb.co/W0FkGxd/reduce-vert-size-pmx.png



#Rigging via #mixamo and #dssc
1) Export model to FBX in Noesis (check it the texutures are fine, "UV flip" on export if not)
2) bundle the fbx with all texture files into a zip (use "store" option)
3) open mixamo, login and upload the zip
4) select the markers
5) Process
6) Select T-Pose option
7) export to fbx (keep options as is 30fpx, no keyframe)
8) open dssc, select the fbx and load (fbx->vrm)
9) check if the chara can walk with a,s,w,d keys
10) export. DONE.
https://www.youtube.com/watch?v=QJmWM-kCKbs&feature=youtu.be

SteamWorkshop (model) to pmx (via blender & crowbar) 
https://www.youtube.com/watch?v=SkL772JaYio


ShoeGlueDToGround Fix
-> Turn ON IK Bones of feet/toes!
https://yusaao.com/notice/Al44EKBKGTCMusoFd2

VroidPlayPark 
=> Best pmx exporter available (good facial textures, good bones, twist etc)
https://booth.pm/ja/items/3303215
=> https://media.yusaao.com/media/6e664c5c9ec70d2a78a6bd9dde262e793d3dfef83e4329bca8200ca16e6d92fe.jpg
Turn all settings except "GPU" off for export. Maybe use VRM Texture replacer and save for good measure.
Export from Vroid Studio 1.0 highly recommended for best results.!
--
If you encounter skin texture transparency issues, 
switch the skintexture to its first entry in "vrm texture replacer" then export to pmx again https://m.youtube.com/watch?v=kNd7-Qz-WBo



Mmd -> Maya
https://github.com/phyblas/mmdpaimaya/blob/master/mmdpaimaya_v2.0.2.zip


V͇r͇m͇2͇P͇M͇X͇ v͇i͇a͇ u͇n͇i͇t͇y͇ (old vroidstudio versions only)
n̶e̶e̶d̶ t̶o̶ d̶o̶w̶n̶l̶o̶a̶d̶ u̶n̶i̶t̶y̶h̶u̶b̶:̶//2̶0̶1̶9̶.4̶.3̶1̶f̶1̶/b̶d̶5̶a̶b̶f̶2̶3̶2̶a̶6̶2̶ h̶t̶t̶p̶s̶:̶//d̶o̶w̶n̶l̶o̶a̶d̶.u̶n̶i̶t̶y̶3̶d̶.c̶o̶m̶/d̶o̶w̶n̶l̶o̶a̶d̶_̶u̶n̶i̶t̶y̶/b̶d̶5̶a̶b̶f̶2̶3̶2̶a̶6̶2̶/W̶i̶n̶d̶o̶w̶s̶6̶4̶E̶d̶i̶t̶o̶r̶I̶n̶s̶t̶a̶l̶l̶e̶r̶/U̶n̶i̶t̶y̶S̶e̶t̶u̶p̶6̶4̶-̶2̶0̶1̶9̶.4̶.3̶1̶f̶1̶.e̶x̶e̶ (̶h̶t̶t̶p̶s̶:̶//u̶n̶i̶t̶y̶.c̶o̶m̶/d̶e̶/r̶e̶l̶e̶a̶s̶e̶s̶/e̶d̶i̶t̶o̶r̶/a̶r̶c̶h̶i̶v̶e̶)̶ f̶o̶r̶ #̶v̶r̶m̶ t̶o̶ #̶p̶m̶x̶ t̶o̶ w̶o̶r̶k̶ p̶r̶o̶p̶e̶r̶l̶y̶ ?̶?̶ #̶s̶i̶g̶h̶ (̶+̶)̶ h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/v̶r̶m̶-̶c̶/U̶n̶i̶V̶R̶M̶     h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/v̶r̶m̶-̶c̶/U̶n̶i̶V̶R̶M̶/r̶e̶l̶e̶a̶s̶e̶s̶/d̶o̶w̶n̶l̶o̶a̶d̶/v̶0̶.5̶8̶.0̶/U̶n̶i̶V̶R̶M̶-̶s̶a̶m̶p̶l̶e̶s̶-̶0̶.5̶8̶.0̶_̶d̶c̶1̶1̶.u̶n̶i̶t̶y̶p̶a̶c̶k̶a̶g̶e̶     h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/v̶r̶m̶-̶c̶/U̶n̶i̶V̶R̶M̶/r̶e̶l̶e̶a̶s̶e̶s̶/d̶o̶w̶n̶l̶o̶a̶d̶/v̶0̶.5̶8̶.0̶/U̶n̶i̶V̶R̶M̶-̶0̶.5̶8̶.0̶_̶d̶c̶1̶1̶.u̶n̶i̶t̶y̶p̶a̶c̶k̶a̶g̶e̶ (̶+̶)̶ h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/c̶r̶o̶a̶k̶f̶a̶n̶g̶/U̶n̶i̶t̶y̶P̶M̶X̶E̶x̶p̶o̶r̶t̶e̶r̶ h̶t̶t̶p̶s̶:̶//g̶i̶t̶h̶u̶b̶.c̶o̶m̶/t̶y̶l̶e̶a̶r̶y̶m̶f̶/U̶n̶i̶H̶a̶c̶k̶e̶r̶/r̶e̶l̶e̶a̶s̶e̶s̶
O͇N͇L͇Y͇ W͇A͇Y͇:͇
You *CAN* Export via #unity from #vrm
1) use Vroid #Studio 1.26.0 
https://download.vroid.com/dist/nyRtST8DUd/VRoidStudio-v1.26.0-win.exe 
(https://vroid.com/en/studio)
2) use VRMtoPMXExporter_v0.5.6.unitpackage 
+ 
UniVRM-0.5.2_155a.unitypackage 
3) load up unity, toss both packages in, then the vrm (which you MUST export from vroid 1.26.0)
4) click on the vrm file in the 3d view
5) on right pane scroll all ways down "add component" => pmx exporter
6) "PMX Exporter (Script) => three dot menu => export
https://yusaao.com/notice/AkzXuXhWJgNbt9YHI0




Preview #vrm Online
https://vrm-viewer.ownverse.world
(Alt:
https://virtual-cast.github.io/babylon-vrm-loader/
https://pixiv.github.io/three-vrm/packages/three-vrm/examples/webgpu-dnd.html )


Convert Pmx <=> Vrm
https://github.com/Ry3yr/ry3yr.github.io/blob/main/vrm-pmx-modelconv.rar 
https://github.com/binzume/modelconv


Autorigify #vrm in #blender
https://github.com/nanoskript/vrm-rigify

Create humanoid vrm from scratch
https://vrm-addon-for-blender.info/en/create-humanoid-vrm-from-scratch/

For converting vrm-2-pmx or any thing relating the two:
*use BLENDER 3.6
(+) https://vrm-addon-for-blender.info/releases/VRM_Addon_for_Blender-release.zip
(+) mmd_tools-v2.10.3.zip
https://www.youtube.com/watch?app=desktop&v=ieqmaNdNTCw
https://yusaao.com/notice/AknzowoVWkfrt54WEC


Turns out the #vrm2pmx \ #vroid2pmx issue of #sclera texture vanishing can be fixed by duplicating the material ?!
(Still weird, having to hack resources like this is silly. That converter program is trashy :-(
https://imguploader.de/image/97X0E https://imguploader.de/images/2024/08/08/Download-2.png
https://imguploader.de/images/2024/08/08/Download-2.png
https://web.archive.org/web/20240807230725/https://yusaao.com/notice/Akjojvy9MasLgz9JD6


Easy way to make model and export to pmx:
1) Use Vroid Studio to make model https://youtu.be/68woLqgco-Y
2) export to vrm (also save as .vroid for later edit !!)
3) export via https://booth.pm/ja/items/3974639#youtube.com/live/odize-kg-Bc?app=desktop&t=735s
              https://bowlroll.net/file/267190


Delete Vertice/Face (Shift) + (Delete) in PMXEditor
https://www.youtube.com/watch?v=e3RfQs-E6DQ

Copy Rig from one model TO another
https://www.deviantart.com/sugarsparkle3d/art/How-to-copy-Rigs-MMD-Tutorial-980839302


Refit head to new body
Swapping Heads on MMD Tutorial https://www.youtube.com/watch?v=37KA0ixEKfE
1) set free head from old model (remove excess bones, hidden ones to via [M]aterial editor
 => export to PMX
2) set free body from new model (remove excess bones, hidden ones ...)
 => export to pmx
3) copy all textures from both head (old) and body (new) into new target folder, pmx too
4) open body in pmxe
5) import head in pxme
6. align head to body so it looks good
7) go through bones list, link old final neck bone to body upmost bone
DONE


LipSync via MikuMikuMove and LipSynchloid
1) Have MikuMikuMoving with lip synchloid plugin
2) import pmx model
3) convert audio to wav correct
---------sent-to-mmd-wav.bat-----
@echo off
setlocal
REM Get the full path of the input file
set filename="%~dpnx1"
REM Remove the .mp3 extension (or any extension)
set file=%filename:.mp3=%
set filename=%file%
REM Convert the audio file to 48kHz 16-bit WAV format
ffmpeg -i "%~dpnx1" -ar 48000 -sample_fmt s16 "%filename%-converted.wav"
echo %filename%-converted.wav
endlocal
4) import audio to mmm
5) plugin -> lipsynchloid
6) go to motion list to check if lips move to audio (click "play on botto)
7) if all is oK: Export
	https://www.youtube.com/watch?v=UIWbeCqvj5c#https://bowlroll.net/file/29218
learnmmd.com/wp-content/uploads/2020/03/MikuMikuMoving64_v1292.zip
https://www.youtube.com/watch?v=XknIiyZT6bM





Fix "Weight Transfer Tool" wrong-format Error:
dot to comma
powershell -command "Get-WmiObject Win32_OperatingSystem | ForEach-Object { $_.Win32Shutdown(6) }"
reg add "HKEY_CURRENT_USER\Control Panel\International" /v sDecimal /t REG_SZ /d , /f
taskkill /f /im explorer.exe && start explorer.exe
|
Comma to dot (normal):
reg add "HKEY_CURRENT_USER\Control Panel\International" /v sDecimal /t REG_SZ /d . /f
https://www.deviantart.com/devious-bunny/art/PMX-Editor-Transferring-Weights-Plugin-529712257




Tool for revamping pmx n vmd
https://github.com/Nuthouse01/PMX-VMD-Scripting-Tools#https://www.reddit.com/r/mikumikudance/comments/fc4ms0/tool_vmd_manipulation_scripts/


==Pose/Motion Generation==

OpenMMD
https://github.com/peterljq/OpenMMD/issues/51
tensorflow-1.6.0-cp36-cp36m-win_amd64.whl
and
opencv_python-3.4.10.37-cp36-cp36m-win_amd64.whl
(Might require virtual studio 2022 for installation)
were the key to making this run (Win11)
https://www.youtube.com/watch?v=uZcR1iTPNPs
|
Motion Trace:
https://github.com/miu200521358/motion_trace_colab
https://qiita.com/miu200521358/items/d826e9d70853728abc51


Q: Help ! my model has some ornament (weap/stick etc) and it hinders dancing 
A: No problem, go to material list and change opacity back-n-forth from 1 to 0 till you find it. That will effectively disable the element  

Q: My stage has multiple pmx. do I need to load em all ? 
A: No., even if they are in "x" instead of pmx format, open pmx editor, drag em in, first with "new" subesequent ones with "add" and add what you want, then press "save" and export to pmx. that will save one huge stage with all files in one

Auto rig model bones (pmx fbx )
https://www.deviantart.com/freezychan-3dreams/journal/AUTOMATICALLY-RIG-MMD-MODELS-Tutorial-730463753%20https://mixamo.com

https://ko-fi.com/post/Porblems-and-solutions-when-converting-Blender-to-H2H7Q5FG2


Casacadeur VMD Exporter 3Dモーション制作ソフトCasacadeurでMMD用のVMDファイルを保存するスクリプトです。 https://bowlroll.net/file/316613


Downscale pmx
Edit -> Plugin -> System -> (S) Size Change Tool
=> Enter 0.1 => Press [Resize] 2-3 times

XNLara Auto Bone renamer:
https://www.deviantart.com/riveda1972/art/XNALara-2-MMD-Bones-names-translator-UPD-1-10-630415138



Noesis PMX export:
https://www.deviantart.com/minmode/art/Update-1-6-Noesis-PMX-VMD-export-809252773

Bone naming /&/ autorig
https://www.deviantart.com/freezychan-3dreams/journal/AUTOMATICALLY-RIG-MMD-MODELS-Tutorial-730463753 https://www.deviantart.com/prichama/art/Pri-Chama-s-Random-Bone-Guide-for-MMD-617909338


Allow plugins to work for MMD / fix dll error  
https://www.deviantart.com/mmdyesbutterfly/art/Fixing-your-missing-dlls-for-PMXeditor-330794500

Transfer weights (to another model)  bones/righttps://www.reddit.com/r/mikumikudance/comments/jrcj1s/porting_bones_from_one_model_to_other/
https://www.deviantart.com/flamesofdrkness/art/Pmx-e-Weight-transfer-plugin-tutorial-633416320 https://bowlroll.net/file/375

Mirror bones 
https://www.deviantart.com/ragexyz/art/Tutorial-Mirroring-bones-in-PMXE-633380122

Borrow Bone names from TDA Miku 
https://bowlroll.net/file/4576 
https://m.youtube.com/watch?v=9iiLB1evuMI&t=53m00s

Direct FBX2PMX 
https://www.deviantart.com/stash/0xvhtfwk38m https://www.reddit.com/r/mikumikudance/comments/vbqqr5/fbx_to_mmd/

Metasequoia (mqo) <=> Blender
https://github.com/nutti/blender-mqo/releases
Vroid2pmx 
https://bowlroll.net/file/267190 
https://learnmmd.com/http:/learnmmd.com/convert-vroid-studio-to-mmd-with-one-click/
XPS -> PMX
https://www.deviantart.com/mariokart64n/art/Xnalara-to-MMD-Converter-789330400
PMX -> Model
https://github.com/DeXP/dxPmdxConverter/releases

Convert Nier to PMX: (29.3.2024)
---------------------
1) https://codeload.github.com/C4nf3ng/Nier2Blender/zip/refs/heads/master
2) Open Blender and import the dtt file
   (will create a folder with textures and wmb files too)
3) https://codeload.github.com/absolute-quantum/cats-blender-plugin/zip/refs/heads/master
   & mmd_tools https://github.com/powroupi/blender_mmd_tools/
   GUIDe: https://www.youtube.com/watch?v=LD5OgEUe68k
==> Partial success in exporting 2bkimono2pmx via (meshio) and (blender 2.7.6) https://learnmmd.com/http:/learnmmd.com/epxort-import-mmd-using-blender/%20https://osdn.net/projects/meshio/releases/


PMX export greyed out:
https://github.com/powroupi/blender_mmd_tools/issues/310



Render PMD (MikuMikuDance) in Webbrowser (*pmd only)
PMD (MikuMikuDance) inbrowser viewer :)
https://codeload.github.com/takahirox/mmd-viewer-js/zip/refs/heads/master

PMX Editor
https://www.deviantart.com/eoscustom3d/art/English-Pmx-Editor-v1-1-542100208
https://www.mediafire.com/download/u515fbsultd7tpz/English_PmxEditor_x64.zip
(Setup for old versions, pmd edit etc: https://blogmmdcenters.blogspot.com/p/pmdpmx-editors.html 
  https://dotnet.microsoft.com/en-us/download/dotnet-framework/net40 )


XNLARA (xps, mesh, ascii) to MMD
https://www.deviantart.com/mariokart64n/art/Xnalara-to-MMD-Converter-789330400%20https://mega.nz/file/A6pjFDYS#9SeYVA4QS3GTER3FX3Q7DhWEsg_DYpJR95TF_i8mPMk


MMD:
[PC]
learnmmd.com/downloads/?amp
deviantart.com/inochi-pm/art/PmxEditor-vr-0254f-English-Version-v2-0-766313588
 (RQs DirectX 9.0: https://dl2.filehorse.com/win/drivers/directx-9/DirectX-9.0c-(Jun-10).exe?st=MgpAKU4LhxyvS6YI0HC9XQ&e=1650931395&fn=directx_Jun2010_redist.exe )
•How to convert .FBX to .PMX
www.youtube.com/watch?v=XL2BD_v8Zyw
•Illust poser multiple MMD models
m.youtube.com/watch?v=_eWfsTR2R9k
|
[Android]
mmdagent.en.uptodown.com/android/download
|
How To Create A MMD Model (via Base)
https://m.youtube.com/watch?v=hLS-bEgOV8Q
|
*[Obj\fbx->mmd] ExportmBlender to *.x (then import in pmx editor)
https://m.youtube.com/watch?v=h9DCm3yH9Os
https://m.youtube.com/watch?v=h9DCm3yH9Os
|
((Tools))
*Blender Import/Export MMD
github.com/powroupi/blender_mmd_tools/archive/dev_test.zip
all3dp.com/2/blender-mmd-import-models
<=>
Import MMD Files in Blender 2.9 (PMD/PMX/VMD/VPD) 
www.youtube.com/watch?v=lNsvD4q1YKg 
-- www.makeuseof.com/how-to-add-lighting-in-blender/
|
https://mmdbridge.vec4d.xyz/%E3%83%9B%E3%83%BC%E3%83%A0/usage-in-english
|
how to make mmd model EASY https://m.youtube.com/watch?v=KdVrjJT-wQw&list=PLK4C8g4vpj7XNxNhOliMmW7zsbc2_ndUN&index=34
MMDSpeedmodel https://m.youtube.com/watch?v=dz4_7SRcSMc

---
MMD Download Resource
https://bowlroll.net/file/tag/MikuMikuDance
https://www.deviantart.com/mmd-downloads-galore/gallery/39472353/models
https://mikumikudance.fandom.com/wiki/File_hosting_services