Finished Models:Alcea / Cea

[EDIT]| VRoidHub Issues |New: •bowlroll (2) •booth •BLENDER-py-Scripts (2)

Tools for MMD / Vroid (might also be here):

Playback:

♡ MikuMikuMoving - allows for lipsyncloid (for creating lip movement motion from audio)

💝Nanoem Probably the best and easiest MMD (camera/motion/audio) out there for windows

♡ WebRenderer - written by me, supports pmx, vmd, cameramotion, up to two models, animated stages (via vmd) etc.

♡ vrmviewer - a webrenderer for viewing vrm files (vrma motions)

♡ DAN☆SING - Supports mocopi (same dev as DSSc)

♡ (MikuMikuDance - nice.. but probably overshadowed by MikuMikuMoving, has a kinectv2 plugin tho)

♡ DollDancer MQO Pocket kinda sucks(Android)

Editing:

💝 PMXEDitor - De-Facto tool for editing and partial modelling. Incredibly useful (EyeWeightpaint) BoneModel2Blendshape

PMXE Trix

Mirror Mode:
It's in the [E] MOV pop-up as a checkbox. It only works if the model is perfectly symmetrical.
One vertices out of place on one side and it won't get mirrored in your movements.
https://www.reddit.com/r/mikumikudance/comments/196wqql/pmxeditor_mirror_mode/

How to "convert" bone morphs to regular morphs: / Create morph blendshape from facerig move
1.Open the "bone" model and apply a transform via "Transform view"
2. File (F) - save (in TRANSFORM VIEW WINDOW) - as new pmx file, f.e. "mouth_open.pmx"
3. Morph tab -> right click and add a new morph:
4. now in the newly opened "Morph Editor window" select Edit (E) -> OPEN
5. Open the "mouth_open.pmx" (or whatever you made)
6. Append. 10. close the morph editor and you now have a new morph in the view.
(you can test it in transform view)
ibb.co/1X7cLvt#https://i.ibb.co/C9mLz13/Screenshot-2024-12-08-08-25-38.jpg
https://www.youtube.com/watch?v=If6KQASKFV4&feature=youtu.be
https://www.deviantart.com/aoimatsuri/art/1139722367
https://ry3yr.github.io/SampleWebMMD/bone2blendshape.gif

split off material
Useful for segregating mesh part
https://www.deviantart.com/aoimatsuri/art/1140647003
https://m.youtube.com/watch?v=eec6alqCU5A

Fix broken Armtwist
1.) Delete hidden bones near bend area in PMXE
2.) Use "SemiStandartBones" Plugin
https://ibb.co/mCS7jKBs
https://m.youtube.com/watch?v=Aq_D6cVZsPU#https://www.reddit.com/r/mikumikudance/comments/1nn821m/vroid_to_mmd_twist_arm_bone_help/

❤️ VroidStudio (releases)Changelog - easy to use vrm modelling tool, which exports to prerigged vrm (use version 1.26 with VroidXYTool)

OtherCharacterCreators: ♡iClone ♡[!] Daz ♡ Vkatsu ModelStudiokks w. terribad pmx export.. ♡ MakeHuman
♡ MarioBastioLab (BlenderPlugin) ♡ CharacterCreator (can rig too -> outputs an accurig fbx)

❤️ DSSc - incredible tool for conversion pmx2vrm, fbx2vrm. Is with mixamo, for allowing easy rigging of unrigged models ! (can produce huge vrm with many blendshapes)

❤️ PMX2VRM Converts pmx2vrm ? (You can reassign the blendkeys to blendshapes via BlendshapeClipEditor) alt (rq unity 2022)

♡ Vrm2Pmx - most advanced pmx exporter, will produce horrible facial but amazing body bones. faces can be fixed with vroidplaypark.

♡ FBX Exporter PMXE Plugin. Converts pmx to fbx while retaining bones, blendshapes rigids etc

♡ TSO2PMD TSO2PMX Converts 3dcg tso models to pmx (pass: LuminousBizTso2PMXENEN1324 )

❤️ XNLAra 2 PMX
♡ PMXTailor [Will (re)apply hair physics to pmx export if you set a bonegroup (1 group only!) b4 exporting vroid->vrm first])

❤️ VroidPlayPark - another pmx exporterwith great facials use with pmxdressup and vrm2pmx to produce a wellrdounded pmx FixTransparencyError(viaMaterialReorder) (fix texture issues in face with vrmtexturereplacer) is ok w. DressPhysics

fix face texture info
Turns out moving
4000_N00_000_00_FaceBrow_00_FACE (Instance)
3000_N00_000_00_FaceEyeline_00_FACE (Instance)
to the TOP of the list will fix /most/ issues.
(IF you have a white Background it will be barely visible)

OR:
Set opacity to (0.9) for VroidPlayPark Model to fix transparency issues in webrenderer:
* 4000_N00_000_00_FaceBrow_00_FACE (Instance)
* 3000_N00_000_00_FaceEyeline_00_FACE (Instance)
perfect vrm2pmx

* vrm2pmx = has perfect textures but terribad blendshapes (f.e. eyebrows going over eyes)
* vroidplaypark = sucky textures (transparency err) but PERFECT #blendshapes
=>
export twice,
copy blendshapes in pmxe from vroidplaypark pmx model
delete blendshapes in vrm2pmx pmx model and then paste vroidplaypark ones from clipboard.
DONE.perfect #vrm to #pmx conversion !

❤️ PMXDressup - able to fix many issues with pmx files, recombining, bone fixing etc. Aided in creation of 2B port

♡ PMXLinkCorrector - easily fixes false paths in a pmx file. (Can be used with PMXDressup if you want to keep a single tex folder)

VRMTools: * VRMTextureReplacer * VRMSizing * BlendshapeClipEditor VRM #Default editor VRM Springbone Editor VRM Emission Editor VRM Parts adder VRM Affect Light VRM Browser Editor(online)

ModelRip / Conversion (F.e. from resources suchas [MMDparts (4Meshmods)] 3d.nicovideo, xnl Handmade XPSModels (2) (3) (4), Open3DLab, models-esource, P3DM, (dan)booru mmd archive,VktsuCards)

❤️ Noesis - my defacto preferred method for converting models. Can even handle NieRAutomatas format and carry to fbx (with texures), has pmx export plugin ! -(Use -flipax 2 -scale 7.982117178014484 at export to flip your pmx2fbx conversions)

Noesis Plugins
*G1M Plugin (for viewing BMS/Atelier game 3d models)

♡ Vrm ONE Editor an editing tool that allows you to connect any 3D object to a specific part of the VRM body and link the movement.

♡ Blender - useful tool. (Use Blender 3.6 for pmx ex/import and vrm handling. Use 2.9 lts for CATS plugin [Rig via VRM for Blender]

Blender Trix

Subdivide:
Add more vertices to a mesh surface:
left click the mesh part you want to subdivide
right click -> subdivid
Now you can save/export your model whichever
This is especially useful if you want to sculpt facial expressions on low poly models

Merge or Join Geometry

- Blender:
  - Enter Edit Mode (`Tab` key).
  - Press `A` to select all vertices.
  - Use `M` to bring up the merge menu and choose By Distance. This will merge vertices that are very close to each other.

=> This is useful for FaceIT (Blender Addon), so it won't throw the "multiple surfaces" error

Disconnect model part
1) Object mode
2) Ctrl numpad3 (optional)
3) Edit Mode
4) Press "P" -> "By loose parts"
(now you can freely move the newly made parts)
https://www.youtube.com/watch?v=HC8yIl9VipY

Fill Gap & Reassign texture:
----------------------------
Welp.
That gap in the mesh is annoyng. Le's get rid of it.
Selecting verts and then pressing "F" in "EDIT MODE" helps.
Then in UV mode we can reassign the teture color by
* selecting "all" with "A"
* move via "G"
and finally
*scale via "S".
Then we are done
https://youtu.be/-Xw-qvleBtM

Select only vertecies from model
* 1.) object mode
* 2.) click inside model
* 3.) "Tab" key on keyboard
=> model is now vertice selectable

Bake Texture
https://www.deviantart.com/banchouforte/art/How-to-extract-my-3D-model-s-textures-1038598468

❤️ CATS Blender Plugin - Allows to export pmx to fbx WITH Blendshapes INTACT (Requires Blender 2.93) [CATS for Blender 3.6 (up to 4.2)]Demo(oftentimes the last resort for xps->fbx export in BLENDER)

♡ FaceIt (Blender) - Plugin to apply custom shapekeys to face meshes. mmd.face faceit_expressions_mmd_new.blend

♡ Unity - (The best unity vrm2pmx editor is denoms edit - which only fails at twirl motion) use version 2020.3.0 2019.4.31f1 , (PMXExport&Dependencies DLD) ohand) (unity vrm export[↓])
• you can toss any rig model (pmx, xps,fbx) into unity and «[select] -> humanoid» to attempt vrm conversion (univrm)

Open Unity Project immediatly
@echo off
start "" "C:\Program Files\Unity\Editor\Unity.exe" -projectPath "C:\Users\User\Documents\PMXExporter_Old\New Unity Project"
Unity trix
Export via vrm exporter if too many mats:
use lil arrovs to bottom right to navigate and fill:
Autor, Title, Ref (and whats needed)
use mouse scroll whell to scroll all the way down
Export is clickable on bottom right

Convert all Mats to Toon (so VRM Export will not show errors/warnings:

    Step 1: Create the Script

    In Unity, go to Assets → Create → Folder and name it Editor (if it doesn’t already exist).
    Inside the Editor folder, create a new C# script named ConvertToMToon.cs.
    Replace the contents with this code:

    using UnityEngine;
    using UnityEditor;

    public class ConvertToMToon : EditorWindow
    {
        [MenuItem("Tools/Convert All Materials To MToon")]
        static void ConvertMaterials()
        {
            string[] materialGuids = AssetDatabase.FindAssets("t:Material");

            foreach (string guid in materialGuids)
            {
                string path = AssetDatabase.GUIDToAssetPath(guid);
                Material mat = AssetDatabase.LoadAssetAtPath(path);
                if (mat == null) continue;
                if (mat.shader == null || !mat.shader.name.Contains("MToon"))
                {
                    Shader mtoon = Shader.Find("VRM/MToon");

                    if (mtoon != null)
                    {
                        mat.shader = mtoon;
                        Debug.Log($"Converted {mat.name} to MToon shader.");
                    }
                    else
                    {
                        Debug.LogWarning("MToon shader not found. Make sure UniVRM is imported.");
                    }
                }
            }
            AssetDatabase.SaveAssets();
            Debug.Log("Material conversion completed.");
        }
    }

    Step 2: Run the Conversion
    Save the script and return to Unity.
    Wait for Unity to recompile.
    A new menu will appear: Tools → Convert All Materials To MToon.
    Click it — Unity will scan all materials in your project and replace unsupported shaders with VRM/MToon.

*Rigging

❤️ (online) mixamo - produces rigs that can be directly carried over to vrm via DSSc.(Make sure your model is humanoid and properly textured, Noesis preview models) MixamoBlenderPlugin

❤️ PMXE Weight Painting

♡ (online) Heat.Tech Rigger
❤️ Accurig - program for rigging, will erase existing bones&blendshapes (Use FBXtoVRM_EXPORT200k to export accurig2vrm) Demo[2]

Accurig working necktwist

(If fbx200k export fails or the bones are weird toss the accurig into unity export as humanoid vrm)
68 ,"首","36.joint_CC_Base_NeckTwist01", => 首
69 ,"37.joint_CC_Base_NeckTwist02", => bone10
70 ,"頭","38.joint_CC_Base_Head", => 頭
Just picked two bones with one in between, assigned 首 and 頭 to em.
Then dropped the head.pmx onto theaccurig-body.pmx and voila, working neck twist
https://ibb.co/n16J8ft
https://archive.ph/aUB4K/faa983cfb6bbb766ad85ed048502ac829bb32523.png

♡ Rigify - Blender pluging for rigging.Built into all versions of blender iirc.

❤️ VRM for Blender (↓) KindaHard...
♡ Mal's VRM Blender plugin
Other Tools

♡ Face Gen Create animatable face model from photo - use py script in blender to export (from multi *obj) to fbx with Blendshapes. Then in Blender (VRMTOOLS) export to vrm. And Finally VroidPlaypark to go to pmx - Demo
♡ Pmx2Fbx (Web)
♡ Audio2vmd alternative to Lipsynchloid&Mikumoving for vmd lipsync generation
♡ VMD Motion Optimizer
♡ MMD Face Expression chart Chart & Namelist for most common mmd blendshapes \ expressions
♡ Ninjaripper Tool to extract 3d scenes from Directx11 games & Emulators Demo] (old *.nr importer)
♡ Vulkan Ripper [paid]
♡ OpenGL Intercept
♡ FinModelUtilityfor extracting models from various GCN/3DS/PC games
♡ UABE Avalonia for newer Unity game Extraction
♡unity asset extractor(nesrak1 version fixes textures on 2021+ projects) useful for extracting videogame models
♡unitypackage-extractor
♡ UEViewer Tool to extract UE Assets (Rqs Noesis mod to unswizzle textures) [Export as gLTF & png migh fix texture swizzle]
♡ Arc File Extractor
♡ PSP Games: [JPCSP (can extract scene as obj)] 7z/Winrar to extract iso / pkg in iso - Noesis to display - Gitmo to extract [gim] - TextER to extract [eph] files - ehp pack
♡ BMS Extract
♡ Gamespecific: Atelier Games [YumiaFilenames] yumia BMS Extract *qrbtool (YumiaTextureGrab) - * Xenoblade: *X
♡ Unswizzle tools raw texture cooker winx64 tool
♡•SwitchToolbox •Hactool Switch specific *♡nx-dumptool
♡ VMD Scripting Tools - Aids in.. repairing pmx apparantly. I haven't gotten much use out of it beyond checking compatiblity between pmx models and vmd motions.
♡ SB3Utility - Tool for illusion apps for model n texture map export
♡ BepInEx (Redux) - Tool for epxorting BEPinEX comp models to PMX/MMD (Wont work on Vroid) Xtra
♡ KKS Blender Porter Pack Tool to clean up pmx export in Blender (from KKSs Chara Studio)KKPMX Core Clean up kk pmx model for use [*.zipmods]
💝 Rip Model Help
Sims
•Sims4
* Rip Sims - Sims4Ripper (create accurig w. same model and reapply over pmx as first "costume model" - to fix bone issues 4brokenRig)
* Create Custom content for Sim4 Game - Sims4Studio
♡ Youtube Video Tuts (-> mine)

♡ Mocap (Webmocap)

•MocapHardware: [DIR]
*IMUs:
♡ Mocopi SlimeVR-App+Mocopi
♡ SlimeVR
*Cameras:
♡ DollarsMocap
♡ AprilTag
♡ Kinect ♡ MikuMikuCapture

Video Name | Playtime | Date | Exact Time of Upload
--- | --- | --- | ---
MMD Bone fix text - Shoka | 0h 16m 32s | Sat Mar 30 2024 | 202403301651
MMD / PMX Webrenderer | 0h 4m 32s | Sat Mar 30 2024 | 202403301706
When you cant help but dance at the End of the World | 0h 3m 42s | Sun Jun 30 2024 | 202406301135
MMD Webrender - working camera | 0h 2m 46s | Wed Jul 03 2024 | 202407031418
MMDWebrender + anim camera + changeable campath | 0h 2m 57s | Wed Jul 03 2024 | 202407032029
MMD Render - Debug info | 0h 0m 38s | Thu Jul 04 2024 | 202407040857
MMD Render - 2nd Model | 0h 3m 18s | Thu Jul 11 2024 | 202407112216
MMD Webrender - 2nd model + entire rewrite | 0h 8m 49s | Sat Jul 13 2024 | 202407131435
SampleWebMMD - published | 0h 4m 28s | Wed Jul 17 2024 | 202407170105
Bone Transefer | 0h 0m 57s | Thu Jul 18 2024 | 202407182209
CameraAnimation why thou not heed ? | 0h 1m 51s | Thu Jul 18 2024 | 202407181514
AccuRig - 2BKimono | 0h 0m 54s | Fri Jul 19 2024 | 202407190347
Accu Rig to MMD (PMXE) | 0h 22m 54s | Fri Jul 19 2024 | 202407190615
Move Stage (not chara) reposition | 0h 1m 49s | Sat Jul 20 2024 | 202407202145
(MMD) Realtime Texture Editing | 0h 14m 44s | Tue Jul 23 2024 | 202407231151
Quick Audio to Lip Sync via "MMM" and LipSynchloid | 0h 10m 10s | Tue Jul 23 2024 | 202407232000
Te Amo - (Generated Lipsync Test) MMD/Mikumikudance | 0h 1m 13s | Tue Jul 23 2024 | 202407232048
(MMD) Clothes Swap test | 0h 0m 25s | Wed Jul 24 2024 | 202407241230
Swapping Heads on MMD Tutorial | 0h 16m 35s | Wed Jul 24 2024 | 202407241240
(MMD) Kit Bashing | 0h 5m 6s | Wed Jul 24 2024 | 202407242026
Failure KitBashing | 0h 37m 52s | Wed Jul 24 2024 | 202407242027
MMD x Kinect - A very wonky attempt at mocap / motioncapture [FAILURE] -KinectV1 OpenNI Windows 11 | 0h 10m 17s | Tue Jul 30 2024 | 202407302205
[MMD Kinect] Sweet Cat Dreaming (Test) | 0h 1m 2s | Tue Jul 30 2024 | 202407302109
MisoraHibiki VRM/PMX model (MMD) | 0h 1m 2s | Thu Aug 01 2024 | 202408012255
model via vroid | 3h 2m 52s | Thu Aug 01 2024 | 202408011922
Bone Err vrm2pmx | 0h 3m 39s | Fri Aug 02 2024 | 202408020143
【MMD】MMDお着替えフィッティングツールを作ってみた【ツール配布】【PmxDressup ver1.00】 | 0h 5m 21s | Fri Aug 02 2024 | 202408020134
PMXEditor Expressions test (VRoidStudio 1.29.1 vs 0 14 0 Beta) | 0h 8m 26s | Sun Aug 04 2024 | 202408042021
2b kimono | 0h 1m 22s | Fri Aug 09 2024 | 202408090251
Reimport VROID textures from backup / Recreate vroid from vrm | 0h 6m 43s | Fri Aug 09 2024 | 202408091207
Web render no tex load | 0h 0m 28s | Sat Aug 10 2024 | 202408100307
2024 08 11 Shoka Hair Shove | 0h 1m 22s | Sun Aug 11 2024 | 202408112150
Shoka Accurig | 0h 0m 30s | Sun Aug 11 2024 | 202408111714
Avoiding Crash on Texture Edit on VroidStudio iPad | 0h 1m 21s | Sun Aug 11 2024 | 202408111140
VRM onstate Rig manipulation (Blender) | 0h 3m 55s | Mon Aug 12 2024 | 202408121911
VRoid Tutorial: Better Models & Textures With The VRoidXYTool | 0h 12m 0s | Thu Aug 15 2024 | 202408151633
Fix Transparency issues vrm2pmx vroidplaypark | 0h 2m 10s | Fri Aug 16 2024 | 202408161203
Zelda wave - Lily | 0h 3m 16s | Mon Aug 19 2024 | 202408191237
Modelling with VroidXYTool Texture Link | 1h 34m 7s | Mon Aug 19 2024 | 202408191208
How to Convert MMD (PMX) Models to VRM for Vtubing | 0h 24m 19s | Sat Aug 24 2024 | 202408241555
Rigging Characters from Nostate to VRD | 0h 11m 13s | Sat Aug 24 2024 | 202408240610
MMD on Metaquest2 (FileSystemAPI) | 0h 2m 3s | Mon Aug 26 2024 | 202408262114
Shanoa MMD VROID modelling | 2h 14m 38s | Wed Aug 28 2024 | 202408282355
Extract unity package back to usable form (vrm2pmx / pmx2vrm) | 0h 2m 47s | Sat Aug 31 2024 | 202408312201
VRM2PMX Dress handling | 0h 1m 14s | Sat Aug 31 2024 | 202408311136
PMX2FBX mirror via Noesis (cause Blender is bad at fbx) | 0h 1m 57s | Sat Aug 31 2024 | 202408312312
2024 09 08 Blender only VRM Rig Attempt | 0h 36m 8s | Sun Sep 08 2024 | 202409081424
XNLARA for xps conversion (to obj) while retaining textures | 0h 3m 28s | Sun Sep 08 2024 | 202409082325
2024 09 11 A Cea Bowlropl Guide | 0h 1m 51s | Wed Sep 11 2024 | 202409111825
PMXTailorquick Skirt/Dress rigging | 0h 4m 40s | Thu Sep 12 2024 | 202409121912
HairPhysics VS NoHairPhysics n pmxtailor guide | 0h 7m 47s | Fri Sep 13 2024 | 202409131325
Adding Hair physics (back) - VROID - mmd pmx | 0h 26m 50s | Fri Sep 13 2024 | 202409131133
2024 09 22 VRM Rig improv | 0h 14m 48s | Sun Sep 22 2024 | 202409222255
R&R (Astral Chain MMD) | 0h 4m 15s | Sun Oct 20 2024 | 202410200108
How To Fix Transparency Issues In PMX Editor!!! | 0h 2m 52s | Sat Oct 26 2024 | 202410261954
2024 10 27 Mouth addition mmd (ft. Patricia Woods from DP2) | 0h 16m 13s | Sat Oct 26 2024 | 202410262039
(MMD & VROID) Manual pmx2vrm unity & CATS | 0h 6m 35s | Sun Oct 27 2024 | 202410270243
HOW TO VROID - Hana Tool v4 Copy Blendshapes from One Model to Another Tutorial | 0h 3m 5s | Tue Oct 29 2024 | 202410291342
How to Copy VRM iphone Blendshapes setup to another VRM | Unity + Any UniVRM Version | 0h 4m 6s | Tue Oct 29 2024 | 202410291329
When you too silly for MMD Weight paint | 0h 2m 27s | Thu Oct 31 2024 | 202410311731
Export PMX2VRM (and RE-add blendshapes) | 0h 3m 59s | Thu Oct 31 2024 | 202410311117
MMD/PMX Editor Tutorial: How To Weight and Rig your MMD Model (Part 1) (Using A Pre-Made Rig) | 0h 10m 38s | Sat Nov 02 2024 | 202411020928
FBX Exporter (PMXEditor) test | 0h 4m 4s | Mon Nov 04 2024 | 202411041104
Quick *.ico generation via pmxe plugin an automation | 0h 2m 7s | Mon Nov 04 2024 | 202411041321
Foldericons for your pmx models | 0h 4m 53s | Mon Nov 04 2024 | 202411041139
VroidPlaypark (partially) fix webgl transparency errors in pmx (three.js) | 0h 4m 5s | Tue Nov 12 2024 | 202411121142
2024 11 16 AccuRig 2 Quickrig | 0h 3m 3s | Sat Nov 16 2024 | 202411162152
(Accurig) nostate fbx to vrm | 0h 58m 4s | Sat Nov 16 2024 | 202411161704
Weight Paint Eyes PMXE | 0h 42m 11s | Sun Nov 17 2024 | 202411172143
(Part)Fix leg n Shoe issues in MMD Models (via leg rig and pmxdressup) | 0h 26m 24s | Mon Nov 18 2024 | 202411180355
2024 11 19 QuickFix MMD Legs IK FK etc problems | 0h 3m 8s | Tue Nov 19 2024 | 202411190353
Blender 4.0 Facial Animation with NO RIGGING! | 0h 14m 25s | Sun Nov 24 2024 | 202411240159
MMD / PMXE - Add Face morph | 0h 2m 34s | Sun Nov 24 2024 | 202411240227
VRChat MMD Viseme/Shapekey Tutorial - Updated Video! | 0h 5m 32s | Sun Nov 24 2024 | 202411241709
Blender Facial Shape-Keys - FAST | 0h 1m 40s | Fri Nov 29 2024 | 202411291050
2024 11 29 Create Shapekey in Blender | 0h 2m 22s | Fri Nov 29 2024 | 202411291112
2024 12 01 Editing&Sculpting to alter faceexpressions (Blender vs PMXEditor | 0h 24m 10s | Sun Dec 01 2024 | 202412011642
2024 12 08 (PMXE) MMD create and convert bone model morph to pure blendshape | 0h 12m 41s | Sun Dec 08 2024 | 202412080821
2024 12 14 constraintless bones | 0h 3m 49s | Sat Dec 14 2024 | 202412140843
2024 12 15 Porting to mmd workflow | 2h 40m 47s | Sun Dec 15 2024 | 202412150207
2024 12 20 pmx2vrm via mmdmecanim, unity and univrm | 0h 10m 29s | Fri Dec 20 2024 | 202412200913
How To Make A Texture Slider With PMX Editor! | 0h 5m 5s | Mon Dec 23 2024 | 202412230707
MMD - Katrielle Layton | 1h 47m 16s | Mon Dec 23 2024 | 202412230458
Blender & CATS - Create Material Atlas (to reduce Materials/Textures to one) | 0h 4m 47s | Wed Dec 25 2024 | 202412252347
2024 12 26 Rubia Natwick (Lowpoly mmd) | 1h 12m 0s | Thu Dec 26 2024 | 202412260336
MMD - Quick apply bonemorph to blendshape (PMXE / PMXEditor) | 0h 1m 5s | Sat Dec 28 2024 | 202412281314
2023 12 29 MMD Nier Kaine | 1h 45m 1s | Sun Dec 29 2024 | 202412290359
2024 12 30 Subaru Hoshikawa / Geo Stelar | 2h 31m 20s | Mon Dec 30 2024 | 202412300630
2024 12 31 Ashley Mizuki Robbins ACR | 1h 20m 8s | Tue Dec 31 2024 | 202412311554
2024 12 31 MMD / PMXE - Split off material part | 0h 0m 39s | Tue Dec 31 2024 | 202412310942
2024 12 31 FaceIT for enriched MMD Expressions (ARKit shapekeys) | 0h 17m 31s | Tue Dec 31 2024 | 202412311108
2025 01 01 Adam | 1h 7m 2s | Wed Jan 01 2025 | 202501010418
2025 01 02 FFVII Cloud | 1h 24m 37s | Fri Jan 03 2025 | 202501030403
2024 01 03 Disconnect model part - Blender | 0h 0m 41s | Sat Jan 04 2025 | 202501040419
2025 01 03 Toi Ange | 1h 48m 48s | Sun Jan 05 2025 | 202501051619
2025 01 05 Xion | 2h 18m 12s | Sun Jan 05 2025 | 202501051630
2025 01 11 When you have to xyz convince accurig | 0h 3m 39s | Sun Jan 12 2025 | 202501120914
2025 01 13 Izelair | 1h 19m 48s | Mon Jan 13 2025 | 202501132120
2024 01 14 Umineko Beatrice | 3h 14m 11s | Tue Jan 14 2025 | 202501142034
How to add le Pikachu | 0h 1m 7s | Sat Jan 18 2025 | 202501180031
2025 01 18 Re Weightpaint Head | 0h 9m 37s | Sat Jan 18 2025 | 202501181305
SumioKodai - MMD Model texture | 1h 24m 10s | Wed Jan 22 2025 | 202501220008
2025 01 26 Lily StellarBlade MMD | 1h 6m 13s | Sun Jan 26 2025 | 202501261303
2025 02 04 ShadowTheEdgehog MMD | 0h 12m 4s | Mon Feb 03 2025 | 202502031413
2025 02 02 MASHLE Margret & MASH MMD | 2h 12m 28s | Mon Feb 03 2025 | 202502031415
2025 02 03 Yukiteru Amano MMD | 1h 7m 23s | Mon Feb 03 2025 | 202502032349
2025 02 04 PMXE ReTexturize | 0h 16m 6s | Tue Feb 04 2025 | 202502042327
2025 02 06 Fill hole retarget vert texture (Blender) | 0h 4m 26s | Thu Feb 06 2025 | 202502062019
Tutorial - How to make Earrings in Vroid! | 0h 14m 51s | Mon Feb 10 2025 | 202502101051
2025 02 09 Carly Nagisa (MMD) | 2h 40m 58s | Mon Feb 10 2025 | 202502101219
2025 02 05 mirainikki yunogasai eternaltimenspace | 1h 57m 6s | Fri Feb 14 2025 | 202502140326
2025 02 17 MisaAmane (Coda ver) MMD | 1h 45m 1s | Mon Feb 17 2025 | 202502172335
ميكو دانس كيفية عمل تيكتسور متحرك MMD Tutorial Animated Texture | 0h 10m 16s | Mon Feb 17 2025 | 202502170302
Vroid Studio Unity Animated Textures | 0h 6m 32s | Mon Feb 17 2025 | 202502170257
How To Easily Bake Textures in Blender (and why) | 0h 7m 57s | Tue Feb 18 2025 | 202502182116
「VRoid Timelapse」Klaussplus 🌌 ┋ 3D Speedsculpt | 0h 6m 25s | Mon Feb 24 2025 | 202502241943
select only part mesh | 0h 0m 19s | Tue May 27 2025 | 202505272104
2025 05 30 Export PMX2VRM via UNITY | 0h 1m 44s | Fri May 30 2025 | 202505301526
2025 07 29 Shanoa GoS | 1h 56m 18s | Tue Jul 29 2025 | 202507291232
AnubisMascot (Vroid model) | 1h 19m 36s | Sun Aug 24 2025 | 202508241014
(MMD) Shio - GodEater Resurrection | 0h 49m 13s | Sun Sep 07 2025 | 202509071937
(MMD/VROID) RUMI KPOP DEMON HUNTERS | 1h 53m 18s | Sun Sep 21 2025 | 202509211140
(MMD) 2025 09 28 Parent Eyelid | 0h 4m 26s | Sun Sep 28 2025 | 202509281942
Total Playtime: 60h 25m 50s https://www.youtube.com/playlist?list=PLBva3abEZvyT-_ajETBGeOCGBA_AFBT5Z